Session
Auto Progression tunes difficulty from your accuracy with two dials:
- Timer — fine adjustment, moved most rounds.
- Premises — big steps, only at the timer's edges.
Doing well: the timer drops; once you hit your Goal time it adds a premise.
Struggling: the timer rises; well past Goal it removes one (down to 2).
Each game type progresses on its own. Needs the timer on.
Stimuli
Anti-Strategy
100% scrambles the most.
Neighboring premises are rare.
0% scrambles nothing (easy mode).
Anything in between will try to
keep a percentage of premises
next to each other, unscrambled.
Question Types
- A is the same as B
- A is opposite to B
- A is left of B
- A is right of B
creating a straight
line of relations,
allow relations to
flip directions,
potentially creating
overlap.
For example, the
relations may go
left, then right,
then left left left,
then right again,
randomly.
- A is at South-West of B
- A is at Above and North-West of B
Display
Any CSS color works.
and disables true/false
button swapping.
Experimental
Legacy Options
- All A is B
- Some A is B
- A is to B as B is to C
question's premise/timer
count. Try -1
- Invert the Red text
- Is = Is not
- All = No
- A is (C to D) of B
starts out filled in with:
and all relations are built
off it.
- A is at Before, Below and South of B
word, but only along one
dimension (X/Y/Z).
A is Y-mirrored across B
Means to shift A up/down until
it's fully mirrored across the
X-axis of B.
from another word,
but only along one
dimension (X/Y/Z).
A is X-scaled 2x from B
Means to shift A
left/right until it
doubles its X distance
from B.
with the X/Y/Z of the another
word.
or counterclockwise
around another word.
In 3D mode, the word
will need to rotate
around the axis of the
pivot word. For example,
A is XY-rotated 90°↻
around B
means that you find the
Z-axis of B, and rotate
A around that. (A will
stay within the XY-plane)
in between premises, rather than
only at the end. Requires 2+
transforms to apply.
See only one word at time.
- A is the same as B
- OR
- C is at North-West of D
operators to
use in the conclusion
Reset
Reset settings keeps your history. The full reset erases all RRT data - irreversible. (N-Back is untouched either way; a full reset for every exercise lives on the main menu.)
Read the premises, then judge whether the conclusion is True or False. Premises state relations - order, distinction, direction, syllogisms - and the conclusion either follows from them or contradicts them.
Turn the timer on to score: correct answers raise your level and harder questions follow. Pick question types and premise counts in Settings.
SpaceToggle Timer
←, 1, jAnswer True
→, 2, kAnswer False
hOpen History
aPrev (Carousel)
dNext (Carousel)
Based on Syllogimous by 4skinSkywalker, extended through the v3 lineage of ikokusovereignty and soamsy - see Credits.